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» Presence in Immersive Virtual Environments
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UIST
1993
ACM
14 years 20 days ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
GRAPHITE
2005
ACM
14 years 2 months ago
A VR platform for field-scale phenomena: an application to fire spread experiments
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...
JVM
2004
127views Education» more  JVM 2004»
13 years 10 months ago
Towards Scalable Multiprocessor Virtual Machines
A multiprocessor virtual machine benefits its guest operating system in supporting scalable job throughput and request latency--useful properties in server consolidation where ser...
Volkmar Uhlig, Joshua LeVasseur, Espen Skoglund, U...
VRST
2010
ACM
13 years 6 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 8 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...