The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
— In the simultaneous localization and mapping (SLAM) problem, a mobile robot must build a map of its environment while simultaneously determining its location within that map. W...
Virtual reality techniques particularly in the field of CFD (computational fluid dynamics) are of growing importance due to their ability to offer comfortable means to interact...