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DIGRA
2003
Springer
14 years 3 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
ICMI
2003
Springer
164views Biometrics» more  ICMI 2003»
14 years 3 months ago
A visually grounded natural language interface for reference to spatial scenes
Many user interfaces, from graphic design programs to navigation aids in cars, share a virtual space with the user. Such applications are often ideal candidates for speech interfa...
Peter Gorniak, Deb Roy
CGI
2000
IEEE
14 years 2 months ago
Simulated Patient for Orthognathic Surgery
Orthognathic surgery corrects a wide range of minor and major facial and jaw irregularities. This surgery will improve the patients’ ability to chew, speak and breathe. In many ...
Horace Ho-Shing Ip, Christy S. B. Kot, James Xia
SIGECOM
2000
ACM
147views ECommerce» more  SIGECOM 2000»
14 years 2 months ago
MultECommerce: a distributed architecture for collaborative shopping on the WWW
The WWW has made information and services more available than ever before. Many of the first Web applications have been emulations of real world activities, in particular, e-comme...
Stefano Puglia, Robert Carter, Ravi Jain
ATAL
2006
Springer
14 years 1 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford