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CHI
2006
ACM
14 years 10 months ago
Universal design for mobile phones: a case study
In this paper we describe a case study of Universal Design applied to mobile phone physical devices. Using a user-centered design process, we tried to integrate visually-impaired,...
Ornella Plos, Stéphanie Buisine
DSVIS
1995
Springer
14 years 1 months ago
Exploring Design Options Rationally
Abstract. This paper describes a design technique for interactive systems that allows designs to be specified and refined formally, using a notation based on Action Systems. The ...
Chris Bramwell, Bob Fields, Michael D. Harrison
MHCI
2005
Springer
14 years 3 months ago
Rolling, rotating and imagining in a virtual mobile world
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Lynne Baillie, Harald Kunczier, Hermann Anegg
CHI
2011
ACM
13 years 1 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
CHI
2005
ACM
14 years 10 months ago
Virtual rear projection: do shadows matter?
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...