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UIST
1999
ACM
14 years 3 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
VRST
2006
ACM
14 years 5 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
ICPR
2002
IEEE
15 years 8 days ago
Two-Hand Gesture Recognition using Coupled Switching Linear Model
We present a method coupling multiple switching linear models. The coupled switching linear model is an interactive process of two switching linear models. Coupling is given throu...
Mun Ho Jeong, Yoshinori Kuno, Nobutaka Shimada, Yo...
SI3D
1997
ACM
14 years 3 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
TABLETOP
2008
IEEE
14 years 5 months ago
Presenting using two-handed interaction in open space
Based on recent demonstrations of low-cost, infrared-based point tracking, we explore two-handed, surface-less interaction for presentation. On both hands, thumb and index finger...
Luc Vlaming, Jasper Smit, Tobias Isenberg