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GRAPHICSINTERFACE
2008
13 years 10 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
ATAL
2004
Springer
14 years 2 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
ACMDIS
2006
ACM
14 years 3 months ago
Wikifying your interface: facilitating community-based interface translation
We explore the application of a wiki-based technology and style of interaction to enabling the incremental translation of a collaborative application into a number of different la...
M. Cameron Jones, Dinesh Rathi, Michael B. Twidale
CHI
1997
ACM
14 years 1 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
CHI
1995
ACM
14 years 23 days ago
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy whil...
John Lamping, Ramana Rao, Peter Pirolli