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» Preserving the mental map in interactive graph interfaces
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IUI
2003
ACM
14 years 25 days ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
SI3D
2003
ACM
14 years 24 days ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
HCI
2007
13 years 9 months ago
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Joëlle Coutaz, Lionel Balme, X. Alvaro, Ga&eu...
CHI
2005
ACM
14 years 8 months ago
Blind learners programming through audio
The development of programming skills is a motivating issue in computer science. Programming languages have been increasingly used to map end-users needs and mental models. The nu...
Jaime Sánchez, Fernando Aguayo
CHI
2009
ACM
14 years 8 months ago
Dynamic mapping of physical controls for tabletop groupware
Multi-touch interactions are a promising means of control for interactive tabletops. However, a lack of precision and tactile feedback makes multi-touch controls a poor fit for ta...
Rebecca Fiebrink, Dan Morris, Meredith Ringel Morr...