We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
— This paper proposes a new tracking algorithm within a 3D-SLAM framework that takes segmented range images as observations. The framework has two layers: the local layer tracks ...
Peter Kohlhepp, Georg Bretthauer, Marcus Walther, ...
— We present a robust strategy for docking a mobile robot in close proximity with an upright surface using optical flow field divergence. Unlike previous approaches, we achieve...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...