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CVPR
2006
IEEE
14 years 3 months ago
Depth from Familiar Objects: A Hierarchical Model for 3D Scenes
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
ICMCS
2006
IEEE
143views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Object Recognition and Recovery by Skeleton Graph Matching
This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
Lei He, Chia Y. Han, William G. Wee
IROS
2006
IEEE
83views Robotics» more  IROS 2006»
14 years 3 months ago
Using Orthogonal Surface Directions for Autonomous 3D-Exploration of Indoor Environments
— This paper proposes a new tracking algorithm within a 3D-SLAM framework that takes segmented range images as observations. The framework has two layers: the local layer tracks ...
Peter Kohlhepp, Georg Bretthauer, Marcus Walther, ...
IROS
2006
IEEE
137views Robotics» more  IROS 2006»
14 years 3 months ago
A Robust Docking Strategy for a Mobile Robot using Flow Field Divergence
— We present a robust strategy for docking a mobile robot in close proximity with an upright surface using optical flow field divergence. Unlike previous approaches, we achieve...
Chris McCarthy, Nick Barnes
SI3D
2006
ACM
14 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis