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ATAL
2006
Springer
13 years 11 months ago
Learning to cooperate in multi-agent social dilemmas
In many Multi-Agent Systems (MAS), agents (even if selfinterested) need to cooperate in order to maximize their own utilities. Most of the multi-agent learning algorithms focus on...
Jose Enrique Munoz de Cote, Alessandro Lazaric, Ma...
IROS
2006
IEEE
107views Robotics» more  IROS 2006»
14 years 1 months ago
Heterogeneous and Hierarchical Cooperative Learning via Combining Decision Trees
Abstract— Decision trees, being human readable and hierarchically structured, provide a suitable mean to derive state-space abstraction and simplify the inclusion of the availabl...
Masoud Asadpour, Majid Nili Ahmadabadi, Roland Sie...
JAIR
2011
144views more  JAIR 2011»
13 years 2 months ago
Non-Deterministic Policies in Markovian Decision Processes
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making proble...
Mahdi Milani Fard, Joelle Pineau
ECML
2003
Springer
14 years 27 days ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
ECML
2007
Springer
14 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone