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ATAL
2006
Springer
15 years 8 months ago
Learning to cooperate in multi-agent social dilemmas
In many Multi-Agent Systems (MAS), agents (even if selfinterested) need to cooperate in order to maximize their own utilities. Most of the multi-agent learning algorithms focus on...
Jose Enrique Munoz de Cote, Alessandro Lazaric, Ma...
IROS
2006
IEEE
107views Robotics» more  IROS 2006»
15 years 10 months ago
Heterogeneous and Hierarchical Cooperative Learning via Combining Decision Trees
Abstract— Decision trees, being human readable and hierarchically structured, provide a suitable mean to derive state-space abstraction and simplify the inclusion of the availabl...
Masoud Asadpour, Majid Nili Ahmadabadi, Roland Sie...
JAIR
2011
144views more  JAIR 2011»
14 years 11 months ago
Non-Deterministic Policies in Markovian Decision Processes
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making proble...
Mahdi Milani Fard, Joelle Pineau
ECML
2003
Springer
15 years 9 months ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
ECML
2007
Springer
15 years 10 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone