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TCIAIG
2010
13 years 3 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
TOG
2010
89views more  TOG 2010»
13 years 3 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
TON
2010
138views more  TON 2010»
13 years 3 months ago
SUSE: superior storage-efficiency for routing tables through prefix transformation and aggregation
Abstract--A novel storage design for IP routing table construction is introduced on the basis of a single set-associative hash table to support fast longest prefix matching (LPM). ...
Fong Pong, Nian-Feng Tzeng
TON
2010
115views more  TON 2010»
13 years 3 months ago
Feedback-Based Scheduling for Load-Balanced Two-Stage Switches
Abstract--A framework for designing feedback-based scheduling algorithms is proposed for elegantly solving the notorious packet missequencing problem of a load-balanced switch. Unl...
Bing Hu, Kwan L. Yeung
TWC
2010
13 years 3 months ago
Distributed consensus-based demodulation: algorithms and error analysis
This paper deals with distributed demodulation of space-time transmissions of a common message from a multiantenna access point (AP) to a wireless sensor network. Based on local me...
Hao Zhu, Alfonso Cano, Georgios B. Giannakis
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