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CGF
2008
340views more  CGF 2008»
13 years 8 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
SIGCSE
1994
ACM
135views Education» more  SIGCSE 1994»
14 years 20 days ago
Understanding the bottom-up SLR parser
This paper describes an application of one of the t abstract concepts taught in a compiler construction course. It demonstrates how the techniques behind the bottom-up SLR parser ...
Sami Khuri, Jason Williams
SI3D
2005
ACM
14 years 2 months ago
Real-time relief mapping on arbitrary polygonal surfaces
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
Fabio Policarpo, Manuel M. Oliveira, João L...
SI3D
2003
ACM
14 years 1 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ICRA
2000
IEEE
176views Robotics» more  ICRA 2000»
14 years 6 days ago
RRT-Connect: An Efficient Approach to Single-Query Path Planning
A simple and efficient randomized algorithm is presented for solving single-query path planning problems in high-dimensional configuration spaces. The method works by incrementall...
James J. Kuffner Jr., Steven M. LaValle