Sciweavers

109 search results - page 17 / 22
» Principles of traditional animation applied to 3D computer a...
Sort
View
AIHC
2007
Springer
14 years 2 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
NPAR
2006
ACM
14 years 2 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
JAR
2010
100views more  JAR 2010»
13 years 7 months ago
Geometry Constructions Language
We give a short survey of the main principles of our software for the visualisation and animation in mathematics and study the visibility and contour problems in the representation...
Predrag Janicic
CVPR
2012
IEEE
11 years 11 months ago
Center-Shift: An approach towards automatic robust mesh segmentation (ARMS)
In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many application...
Mengtian Sun, Yi Fang, Karthik Ramani
CGF
2010
163views more  CGF 2010»
13 years 8 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...