This paper presents approaches for building, managing, and evaluating consensus ontologies from the individual ontologies of a network of socially interacting agents. Each agent h...
Many modern computing environments involve dynamic peer groups. Distributed simulation, multi-user games, conferencing and replicated servers are just a few examples. Given the op...
Distributed Denial of Service (DDoS) attacks exploit the acute imbalance between client and server workloads to cause devastation to the service providers. We propose a distribute...
David Mankins, Rajesh Krishnan, Ceilyn Boyd, John ...
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...