The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the ...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Haptic Collaborative Virtual Environments, like other collaborative environments, are adversely affected by the inherent network lag, caused by delay, jitter, or packet loss, when...
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Current systems for real-time distributed CSCW are largely rooted in traditional GUI-based groupware and voice/video conferencing methodologies. In these approaches, interactions ...