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INTERACT
2007
13 years 9 months ago
Interfacing Video Capture, Editing and Publication in a Tangible Environment
The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the ...
Cati Vaucelle, Hiroshi Ishii
IWEC
2004
13 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
IJCAT
2007
76views more  IJCAT 2007»
13 years 7 months ago
Prediction-based decorators for distributed collaborative haptic virtual environments
Haptic Collaborative Virtual Environments, like other collaborative environments, are adversely affected by the inherent network lag, caused by delay, jitter, or packet loss, when...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...
C5
2004
IEEE
13 years 11 months ago
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Vir
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Mark P. McCahill, Julian Lombardi
CSCW
1998
ACM
13 years 11 months ago
Tangible Interfaces for Remote Collaboration and Communication
Current systems for real-time distributed CSCW are largely rooted in traditional GUI-based groupware and voice/video conferencing methodologies. In these approaches, interactions ...
Scott Brave, Hiroshi Ishii, Andrew Dahley