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SIGGRAPH
2000
ACM
15 years 9 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
IWCC
1999
IEEE
15 years 9 months ago
Optimizing User-Level Communication Patterns on the Fujitsu AP3000
In this paper, we present techniques and algorithms to improve the performance of various communication patterns on message-passing platforms where, for reasons of safety, user-le...
Jeremy E. Dawson, Peter E. Strazdins
ICPPW
2009
IEEE
15 years 2 months ago
A Scalable Parallel Approach for Peptide Identification from Large-Scale Mass Spectrometry Data
Identifying peptides, which are short polymeric chains of amino acid residues in a protein sequence, is of fundamental importance in systems biology research. The most popular appr...
Gaurav Ramesh Kulkarni, Ananth Kalyanaraman, Willi...
COMSWARE
2006
IEEE
15 years 10 months ago
Resource management in heterogenous wireless networks with overlapping coverage
— Development in new radio technologies and increase in user demands are driving the deployment of a wide array of wireless networks, ranging from 802.11 networks in the local ar...
Bin Bin Chen, Mun Choon Chan
CISIS
2010
IEEE
15 years 11 months ago
CANDEL: Product Line Based Dynamic Context Management for Pervasive Applications
— In pervasive environment, it is essential for computing applications to be context-aware. However, one of the major challenges is the establishment of a generic and dynamic con...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith