To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...
An interactive human segmentation approach is described. Given regions of interest provided by users, the approach iteratively estimates segmentation via a generalized EM algorith...
Zhe Lin, Larry S. Davis, David S. Doermann, Daniel...
Abstract. The problem of interpreting Natural Language (NL) discourse is generally of exponential complexity. However, since interactions with users must be conducted in real time,...
The paper presents a method for generating solutions of a constraint satisfaction problem (CSP) uniformly at random. The main idea is to express the CSP as a factored probability d...
Deep Belief Networks (DBNs) are hierarchical generative models which have been used successfully to model high dimensional visual data. However, they are not robust to common vari...