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IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
ECCV
2004
Springer
14 years 9 months ago
Recognition by Probabilistic Hypothesis Construction
We present a probabilistic framework for recognizing objects in images of cluttered scenes. Hundreds of objects may be considered and searched in parallel. Each object is learned f...
Pierre Moreels, Michael Maire, Pietro Perona
ECCV
2006
Springer
14 years 9 months ago
The Alignment Between 3-D Data and Articulated Shapes with Bending Surfaces
In this paper we address the problem of aligning 3-D data with articulated shapes. This problem resides at the core of many motion tracking methods with applications in human motio...
Guillaume Dewaele, Frederic Devernay, Radu Horaud,...
ICCV
1999
IEEE
13 years 12 months ago
3D Pose Tracking with Linear Depth and Brightness Constraints
This paper explores the direct motion estimation problem assuming that video-rate depth information is available, from either stereo cameras or other sensors. We use these depth m...
Michael Harville, Ali Rahimi, Trevor Darrell, Gail...