The objective in any pattern recognition problem is to capture the characteristics common to each class from feature vectors of the training data. While Gaussian mixture models ap...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
A perceptual human-machine interface based on visual appearence of hand movements is presented. Gestures are defined as the temporal evolution of 3D poses the of user's hand....
Giulia Gastaldi, Alessandro Pareschi, Silvio P. Sa...
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
We propose a new approach for face recognition under arbitrary illumination conditions, which requires only one training image per subject (if there is no pose variation) and no 3...