Abstract-- This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns ar...
Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...
We present local and nonlocal algorithms for video denoising based on discrete regularization on graphs. The main difference between video and image denoising is the temporal redu...
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...