We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Multi-view range image integration focuses on producing a single reasonable 3D point cloud from multiple 2.5D range images for the reconstruction of a watertight manifold surface. ...
Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. R...
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...