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SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 1 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ACCV
2010
Springer
13 years 2 months ago
MRF Labeling for Multi-view Range Image Integration
Multi-view range image integration focuses on producing a single reasonable 3D point cloud from multiple 2.5D range images for the reconstruction of a watertight manifold surface. ...
Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. R...
COMPGEOM
2003
ACM
14 years 18 days ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner