One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
In this work, we show that the current termination condition of the Probabilistic Packet Marking (PPM) algorithm is not correct for general networks, and this implies the estimati...
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
Probabilistic frequent itemset mining in uncertain transaction databases semantically and computationally differs from traditional techniques applied to standard "certain&quo...