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KI
2009
Springer
14 years 2 months ago
Requirements and Building Blocks for Sociable Embodied Agents
To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...
ICCV
2007
IEEE
14 years 10 months ago
An Interactive Approach to Pose-Assisted and Appearance-based Segmentation of Humans
An interactive human segmentation approach is described. Given regions of interest provided by users, the approach iteratively estimates segmentation via a generalized EM algorith...
Zhe Lin, Larry S. Davis, David S. Doermann, Daniel...
PRICAI
2004
Springer
14 years 1 months ago
An Anytime Algorithm for Interpreting Arguments
Abstract. The problem of interpreting Natural Language (NL) discourse is generally of exponential complexity. However, since interactions with users must be conducted in real time,...
Sarah George, Ingrid Zukerman, Michael Niemann
CP
2006
Springer
13 years 12 months ago
A New Algorithm for Sampling CSP Solutions Uniformly at Random
The paper presents a method for generating solutions of a constraint satisfaction problem (CSP) uniformly at random. The main idea is to express the CSP as a factored probability d...
Vibhav Gogate, Rina Dechter
ICML
2010
IEEE
13 years 9 months ago
Deep networks for robust visual recognition
Deep Belief Networks (DBNs) are hierarchical generative models which have been used successfully to model high dimensional visual data. However, they are not robust to common vari...
Yichuan Tang, Chris Eliasmith