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UAI
2004
13 years 8 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier
ECAI
2004
Springer
14 years 4 days ago
On-Line Search for Solving Markov Decision Processes via Heuristic Sampling
In the past, Markov Decision Processes (MDPs) have become a standard for solving problems of sequential decision under uncertainty. The usual request in this framework is the compu...
Laurent Péret, Frédérick Garc...
AAAI
1996
13 years 8 months ago
Computing Optimal Policies for Partially Observable Decision Processes Using Compact Representations
: Partially-observable Markov decision processes provide a very general model for decision-theoretic planning problems, allowing the trade-offs between various courses of actions t...
Craig Boutilier, David Poole
CPAIOR
2008
Springer
13 years 8 months ago
Amsaa: A Multistep Anticipatory Algorithm for Online Stochastic Combinatorial Optimization
The one-step anticipatory algorithm (1s-AA) is an online algorithm making decisions under uncertainty by ignoring future non-anticipativity constraints. It makes near-optimal decis...
Luc Mercier, Pascal Van Hentenryck
CORR
2010
Springer
160views Education» more  CORR 2010»
13 years 6 months ago
Scalable Probabilistic Databases with Factor Graphs and MCMC
Incorporating probabilities into the semantics of incomplete databases has posed many challenges, forcing systems to sacrifice modeling power, scalability, or treatment of relatio...
Michael L. Wick, Andrew McCallum, Gerome Miklau