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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 2 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
SIGCOMM
2010
ACM
13 years 8 months ago
Mobile data offloading: how much can WiFi deliver?
This is a quantitative study on the performance of 3G mobile data offloading through WiFi networks. We recruited about 100 iPhone users from a metropolitan area and collected stat...
Kyunghan Lee, Injong Rhee, Joohyun Lee, Yung Yi, S...
CCR
2010
184views more  CCR 2010»
13 years 8 months ago
Characterising temporal distance and reachability in mobile and online social networks
The analysis of social and technological networks has attracted a lot of attention as social networking applications and mobile sensing devices have given us a wealth of real data...
John Tang, Mirco Musolesi, Cecilia Mascolo, Vito L...
IEEEPACT
2008
IEEE
14 years 3 months ago
Scalable and reliable communication for hardware transactional memory
In a hardware transactional memory system with lazy versioning and lazy conflict detection, the process of transaction commit can emerge as a bottleneck. This is especially true ...
Seth H. Pugsley, Manu Awasthi, Niti Madan, Naveen ...
APPINF
2003
13 years 10 months ago
Comparing the Optimal Performance of Multiprocessor Architectures
Consider a parallel program with n processes and a synchronization granularity z. Consider also two multiprocessors: a multiprocessor with q processors and run-time reallocation o...
Lars Lundberg, Kamilla Klonowska, Magnus Broberg, ...