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» Probabilistic policy reuse in a reinforcement learning agent
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IJCAI
2007
13 years 10 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ATAL
2007
Springer
14 years 2 months ago
IFSA: incremental feature-set augmentation for reinforcement learning tasks
Reinforcement learning is a popular and successful framework for many agent-related problems because only limited environmental feedback is necessary for learning. While many algo...
Mazda Ahmadi, Matthew E. Taylor, Peter Stone
BC
2008
134views more  BC 2008»
13 years 8 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
ATAL
2007
Springer
14 years 2 months ago
Batch reinforcement learning in a complex domain
Temporal difference reinforcement learning algorithms are perfectly suited to autonomous agents because they learn directly from an agent’s experience based on sequential actio...
Shivaram Kalyanakrishnan, Peter Stone
AAAI
2000
13 years 10 months ago
ADVISOR: A Machine Learning Architecture for Intelligent Tutor Construction
We have constructed ADVISOR, a two-agent machine learning architecture for intelligent tutoring systems (ITS). The purpose of this architecture is to centralize the reasoning of a...
Joseph Beck, Beverly Park Woolf, Carole R. Beal