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» Probabilistic policy reuse in a reinforcement learning agent
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ICONIP
2007
13 years 10 months ago
Finding Exploratory Rewards by Embodied Evolution and Constrained Reinforcement Learning in the Cyber Rodents
The aim of the Cyber Rodent project [1] is to elucidate the origin of our reward and affective systems by building artificial agents that share the natural biological constraints...
Eiji Uchibe, Kenji Doya
ATAL
2009
Springer
14 years 3 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
ATAL
2010
Springer
13 years 9 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
GECCO
2000
Springer
143views Optimization» more  GECCO 2000»
14 years 6 days ago
A Genetic Algorithm for Automatically Designing Modular Reinforcement Learning Agents
Reinforcement learning (RL) is one of the machine learning techniques and has been received much attention as a new self-adaptive controller for various systems. The RL agent auto...
Isao Ono, Tetsuo Nijo, Norihiko Ono
AAAI
2007
13 years 11 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...