Sciweavers

605 search results - page 58 / 121
» Probabilistic state space search
Sort
View
IROS
2008
IEEE
144views Robotics» more  IROS 2008»
14 years 3 months ago
Learning nonparametric policies by imitation
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
David B. Grimes, Rajesh P. N. Rao
IJCAI
2007
13 years 10 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ENTCS
2010
103views more  ENTCS 2010»
13 years 6 months ago
Model Testing Asynchronously Communicating Objects using Modulo AC Rewriting
Testing and verification of asynchronously communicating objects in open environments are challenging due to non-determinism. We explore a formal approach for black-box testing by...
Olaf Owe, Martin Steffen, Arild B. Torjusen
ICTAI
2005
IEEE
14 years 2 months ago
Planning with POMDPs Using a Compact, Logic-Based Representation
Partially Observable Markov Decision Processes (POMDPs) provide a general framework for AI planning, but they lack the structure for representing real world planning problems in a...
Chenggang Wang, James G. Schmolze
AAAI
1996
13 years 10 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...