Many distributed software systems allow participation by large numbers of untrusted, potentially faulty components on an open network. As faults are inevitable in this setting, th...
Yuriy Brun, George Edwards, Jae Young Bang, Nenad ...
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
Non-negative matrix factorization (NMF) and non-negative tensor factorization (NTF) have attracted much attention and have been successfully applied to numerous data analysis probl...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
In this paper, we propose a novel bit-stream switching scheme for the multiple bit-rate (MBR) video streaming, in which a Wyner-Ziv coded frame is used to overcome the mismatch be...