Sciweavers

426 search results - page 19 / 86
» Procedures and tools for analysis of network traffic measure...
Sort
View
NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
APNOMS
2006
Springer
13 years 11 months ago
End-to-End QoS Monitoring Tool Development and Performance Analysis for NGN
This paper intends to introduce the development of a terminal agent for QoS measurement that is suitable for an NGN environment, and to summarize the results of its performance tes...
ChinChol Kim, SangChul Shin, Sang Yong Ha, SunYoun...
ICN
2007
Springer
14 years 1 months ago
CoLoRaDe: A Novel Algorithm for Controlling Long-Range Dependent Network Traffic
Long-range dependence characteristics have been observed in many natural or physical phenomena. In particular, a significant impact on data network performance has been shown in se...
Karim Mohammed Rezaul, Vic Grout
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 7 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
CORR
2008
Springer
169views Education» more  CORR 2008»
13 years 7 months ago
Congestion Reduction Using Ad hoc Message Dissemination in Vehicular Networks
Abstract-- Vehicle-to-vehicle communications can be used effectively for intelligent transport systems (ITS) and locationaware services [1]. The ability to disseminate information ...
Thomas D. Hewer, Maziar Nekovee