Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often s...
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the fir...
Performance critical services over Internet often rely on geographically distributed architectures of replicated servers. Content Delivery Networks (CDN) are a typical example whe...
We present an approach for recognition and clustering of spatio temporal patterns based on networks of spiking neurons with active dendrites and dynamic synapses. We introduce a n...