As model-driven development promotes metamodels as key assets it raises the issue of their reuse throughout a model-driven product line life cycle. One recurrent reuse need occurs ...
E-learning materials development is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to ad...
The Reuse of code artefacts can make development quicker, cheaper and more robust, but the process is complex and has many pitfalls: Code artefacts must exist, be available, be fo...
Designing large software systems out of reusable components has become increasingly popular. Although liberal composition of reusable components saves time and expense, many exper...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan, S...
In plan reuse, refitting is the process of modifying an existing plan to make it applicable to a new problem situation. An efficient refitting strategy needs to be conservative, i...