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1992
ACM
15 years 6 months ago
Optimal Tracing and Replay for Debugging Message-Passing Parallel Programs
A common debugging strategy involves reexecuting a program (on a given input) over and over, each time gaining more information about bugs. Such techniques can fail on message-pas...
Robert H. B. Netzer, Barton P. Miller
PODC
2005
ACM
15 years 8 months ago
Stochastic analysis of distributed deadlock scheduling
Deadlock detection scheduling is an important, yet oft-overlooked problem that can significantly affect the overall performance of deadlock handling. An excessive initiation of ...
Shigang Chen, Yibei Ling
ICDCS
2000
IEEE
15 years 7 months ago
Scheduling Heuristics for Data Requests in an Oversubscribed Network with Priorities and Deadlines
Providing up-to-date input to users’ applications is an important data management problem for a distributed computing environment, where each data storage location and intermedi...
Mitchell D. Theys, Noah Beck, Howard Jay Siegel, M...
128
Voted
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 9 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
SIGARCH
2008
107views more  SIGARCH 2008»
15 years 2 months ago
Multitasking workload scheduling on flexible core chip multiprocessors
While technology trends have ushered in the age of chip multiprocessors (CMP) and enabled designers to place an increasing number of cores on chip, a fundamental question is what ...
Divya Gulati, Changkyu Kim, Simha Sethumadhavan, S...