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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
IPPS
2007
IEEE
14 years 1 months ago
Adaptive Distributed Database Replication Through Colonies of Pogo Ants
We address the problem of optimizing the distribution of partially replicated databases over a computer network. Replication is used to increase data availability in the presence ...
Sarah Abdul-Wahid, Razvan Andonie, Joseph Lemley, ...
PUC
2010
87views more  PUC 2010»
13 years 6 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
BMCBI
2011
13 years 2 months ago
PhyloSim - Monte Carlo simulation of sequence evolution in the R statistical computing environment
Background: The Monte Carlo simulation of sequence evolution is routinely used to assess the performance of phylogenetic inference methods and sequence alignment algorithms. Progr...
Botond Sipos, Tim Massingham, Gregory E. Jordan, N...
INFOCOM
2006
IEEE
14 years 1 months ago
Accelerating Simulation of Large-Scale IP Networks: A Network Invariant Preserving Approach
— In this paper, we propose a simulation framework, TranSim, that reduces the rate at which packet-events are generated, in order to accelerate large-scale simulation of IP netwo...
Hwangnam Kim, Hyuk Lim, Jennifer C. Hou