Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
We address the problem of optimizing the distribution of partially replicated databases over a computer network. Replication is used to increase data availability in the presence ...
Sarah Abdul-Wahid, Razvan Andonie, Joseph Lemley, ...
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Background: The Monte Carlo simulation of sequence evolution is routinely used to assess the performance of phylogenetic inference methods and sequence alignment algorithms. Progr...
Botond Sipos, Tim Massingham, Gregory E. Jordan, N...
— In this paper, we propose a simulation framework, TranSim, that reduces the rate at which packet-events are generated, in order to accelerate large-scale simulation of IP netwo...