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BMVC
2002
13 years 11 months ago
Practical Generation of Video Textures using the Auto-Regressive Process
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...
INFORMS
1998
142views more  INFORMS 1998»
13 years 8 months ago
Distributed State Space Generation of Discrete-State Stochastic Models
High-level formalisms such as stochastic Petri nets can be used to model complex systems. Analysis of logical and numerical properties of these models often requires the generatio...
Gianfranco Ciardo, Joshua Gluckman, David M. Nicol
COORDINATION
2005
Springer
14 years 2 months ago
Dynamically Adapting Tuple Replication for Managing Availability in a Shared Data Space
With its decoupling of processes in space and time, the shared data space model has proven to be a well-suited solution for developing distributed component-based systems. However,...
Giovanni Russello, Michel R. V. Chaudron, Maarten ...
ICAT
2007
IEEE
13 years 10 months ago
New Tetrahedral Mesh Generation Method based on Delaunay Criteria and Space Disassembling
The requirement of tetrahedral mesh generation algorithm, which is a prerequisite of many soft tissue simulation methods, becomes very strict because of the real-time requirement ...
Xiao Yu, Weitao Chen, Pengfei Huang, Sizhe Lv, Lix...
SAC
2006
ACM
14 years 2 months ago
BTS: a Byzantine fault-tolerant tuple space
Generative coordination is one of the most prominent coordination models for implementing open systems due to its spatial and temporal decoupling. Recently, a coordination communi...
Alysson Neves Bessani, Joni da Silva Fraga, Lau Ch...