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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
POPL
2012
ACM
12 years 3 months ago
A compiler and run-time system for network programming languages
Software-defined networks (SDNs) are a new implementation architecture in which a controller machine manages a distributed collection of switches, by instructing them to install ...
Christopher Monsanto, Nate Foster, Rob Harrison, D...
MM
2006
ACM
175views Multimedia» more  MM 2006»
14 years 1 months ago
Diversifying the image retrieval results
In the area of image retrieval, post-retrieval processing is often used to refine the retrieval results to better satisfy users’ requirements. Previous methods mainly focus on p...
Kai Song, YongHong Tian, Wen Gao, Tiejun Huang
WWW
2005
ACM
14 years 8 months ago
Improving Web search efficiency via a locality based static pruning method
The unarguably fast, and continuous, growth of the volume of indexed (and indexable) documents on the Web poses a great challenge for search engines. This is true regarding not on...
Edleno Silva de Moura, Célia Francisca dos ...
SIAMIS
2011
13 years 2 months ago
Large Scale Bayesian Inference and Experimental Design for Sparse Linear Models
Abstract. Many problems of low-level computer vision and image processing, such as denoising, deconvolution, tomographic reconstruction or superresolution, can be addressed by maxi...
Matthias W. Seeger, Hannes Nickisch