Sciweavers

165 search results - page 9 / 33
» Procrastination, participation, and performance in online le...
Sort
View
ICASSP
2009
IEEE
14 years 2 months ago
A semi-supervised learning approach to online audio background detection
We present a framework for audio background modeling of complex and unstructured audio environments. The determination of background audio is important for understanding and predi...
Selina Chu, Shrikanth S. Narayanan, C.-C. Jay Kuo
COLCOM
2005
IEEE
14 years 1 months ago
Developing a framework for integrating prior problem solving and knowledge sharing histories of a group to predict future group
Using a combination of machine learning probabilistic tools, we have shown that some chemistry students fail to develop productive problem solving strategies through practice alon...
Ron Stevens, Amy Soller, Alessandra Giordani, Luca...
OSDI
2008
ACM
14 years 8 months ago
From Optimization to Regret Minimization and Back Again
Internet routing is mostly based on static information-it's dynamicity is limited to reacting to changes in topology. Adaptive performance-based routing decisions would not o...
Ioannis C. Avramopoulos, Jennifer Rexford, Robert ...
CE
2007
102views more  CE 2007»
13 years 7 months ago
Environmental design for a structured network learning society
Social interactions profoundly impact the learning processes of learners in traditional societies. The rapid rise of the Internet using population has been the establishment of nu...
Ben Chang, Nien-Heng Cheng, Yi-Chan Deng, Tak-Wai ...
JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis