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» Production of Large Computer Programs
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VRST
2005
ACM
14 years 1 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
INTERACT
1997
13 years 9 months ago
Teaching User Interface Design and Programming to Computer Science majors
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...
Judy Kay, Bob Kummerfeld
HCI
2009
13 years 5 months ago
Supporting Scenario-Based Product Design and Its Adapters: An Informal Framework for Scenario Creation and Use
This paper proposes a support tool for designers who have realized the potential benefits of using a scenario-based approach, yet need a more concrete guidance for its implementati...
Irene Anggreeni, Mascha van der Voort
LISA
2007
13 years 10 months ago
Decision Support for Virtual Machine Re-Provisioning in Production Environments
Management of virtual machines (VMs) on a large scale remains a significant challenge today. We lack general and vendor-independent quantitative criteria/metrics by which to desc...
Kyrre M. Begnum, Matthew Disney, Æleen Frisc...
ITICSE
2003
ACM
14 years 1 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...