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VRML
1997
ACM
15 years 6 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
HICSS
1996
IEEE
86views Biometrics» more  HICSS 1996»
15 years 6 months ago
Towards a Thread-Based Parallel Direct Execution Simulator
Parallel direct execution simulation is an important tool for performance and scalability analysis of large message passing parallel programs executing on top of a virtual compute...
Phillip M. Dickens, Matthew Haines, Piyush Mehrotr...
125
Voted
VECPAR
2000
Springer
15 years 5 months ago
A SCOOPP Evaluation on Packing Parallel Objects in Run-Time
The SCOOPP (Scalable Object Oriented Parallel Programming) system is an hybrid compile and run-time system. SCOOPP dynamically scales OO applications on a wide range of target plat...
João Luís Sobral, Alberto José...
ICPP
1995
IEEE
15 years 5 months ago
Multilevel Graph Partitioning Schemes
– In this paper we present experiments with a class of graph partitioning algorithms that reduce the size of the graph by collapsing vertices and edges, partition the smaller gra...
George Karypis, Vipin Kumar
140
Voted
CCGRID
2005
IEEE
15 years 4 months ago
The Composite Endpoint Protocol (CEP): scalable endpoints for terabit flows
We introduce the Composite Endpoint Protocol (CEP) which efficiently composes a set of transmission elements to support high speed flows which exceed the capabilities of a single...
Eric Weigle, Andrew A. Chien