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HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
SOFTWARE
2002
13 years 7 months ago
Usage-Centered Engineering for Web Applications
: This paper presents a lightweight form of usage-centered design that has proved particularly effective in designing highly usable Webbased applications. Fully compatible with bot...
Larry L. Constantine, Lucy A. D. Lockwood
CSMR
2000
IEEE
13 years 12 months ago
A Proposal for Supporting Software Evolution in Componentware
In practice, a pure top-down and refinement-based development process is not applicable. A more iterative and incremental approach is usually applied with respect to changing req...
Andreas Rausch
IASTEDSE
2004
13 years 9 months ago
Security and reliability challenges in component-based software for consumer devices
Consumer devices have domain specific constraints imposed by end-users, device manufacturers and service providers. These constraints focus on the need for security and reliabilit...
Stefano Campadello, Ronan MacLaverty, Titos Sarida...
ICSE
2003
IEEE-ACM
14 years 21 days ago
A Tutorial on Feature Oriented Programming and Product-Lines
ct Feature Oriented Programming (FOP) is a design methodology and tools for program synthesis. The goal is to specify a target program in terms of the features that it offers, and ...
Don S. Batory