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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CGA
2007
13 years 7 months ago
Interactive Illustrative Rendering on Mobile Devices
Illustrative rendering is a widely used visualization technique to display conceptual information, describe problems and give insight to solve them efficiently in science, engine...
Jingshu Huang, Brian Bue, Avin Pattath, David S. E...
IUI
2003
ACM
14 years 17 days ago
Personal choice point: helping users visualize what it means to buy a BMW
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Andrew E. Fano, Scott W. Kurth
ICSE
1999
IEEE-ACM
13 years 11 months ago
Exploiting Smalltalk Modules in a Customizable Programming Environment
This paper describes how we have extended a module structure of the Smalltalk LearningWorks to provide a programming environment deigned for very large scale technology transfer. ...
Mark Woodman, Robert Griffiths, Malcolm Macgregor,...
IUI
1997
ACM
13 years 11 months ago
Compelling Intelligent User Interfaces - How Much AI?
Efforts to incorporate intelligence into the user interface have been underway for decades, but the commercial impact of this work has not lived up to early expectations, and is n...
Lawrence Birnbaum, Eric Horvitz, David Kurlander, ...