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CSE
2009
IEEE
14 years 3 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
CONEXT
2009
ACM
13 years 9 months ago
StarClique: guaranteeing user privacy in social networks against intersection attacks
Building on the popularity of online social networks (OSNs) such as Facebook, social content-sharing applications allow users to form communities around shared interests. Millions...
Krishna P. N. Puttaswamy, Alessandra Sala, Ben Y. ...
CSCW
2008
ACM
13 years 10 months ago
Changes in use and perception of facebook
As social computing systems persist over time, the user experiences and interactions they support may change. One type of social computing system, Social Network Sites (SNSs), are...
Cliff Lampe, Nicole Ellison, Charles Steinfield
IMC
2010
ACM
13 years 6 months ago
Challenges in measuring online advertising systems
Online advertising supports many Internet services, such as search, email, and social networks. At the same time, there are widespread concerns about the privacy loss associated w...
Saikat Guha, Bin Cheng, Paul Francis
ADAPTIVE
2007
Springer
14 years 2 months ago
User Profiles for Personalized Information Access
Abstract. The amount of information available online is increasing exponentially. While this information is a valuable resource, its sheer volume limits its value. Many research pr...
Susan Gauch, Mirco Speretta, Aravind Chandramouli,...