The main issue in e-learning is student modelling, i.e. the analysis of a student’s behaviour and prediction of his/her future behaviour and learning performance. Indeed, it is d...
Oriana Licchelli, Teresa Maria Altomare Basile, Ni...
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
We propose a methodology for investigating how well NLP systems handle meaning preserving syntactic variations. We start by presenting a method for the semi automated creation of ...
In this article, different techniques for 'pointer swizzling" are classified and evaluated for optimizing the access to main-memory resident persistent objects. To speed ...
In this paper, we present InfoScent Evaluator, a tool that automatically evaluates the semantic appropriateness of the descriptions of hyperlinks in web pages. The tool is based o...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...