We summarize the continuous thread of research we have conducted over the past thirty years on human-computer collaboration. This research reflects many of the themes and issues i...
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
The goal in automatic programming is to get a computer to perform a task by telling it what needs to be done, rather than by explicitly programming it. This paper considers the ta...
Abstract. In this paper, we present the results of a pilot study of a human robot interaction experiment where the rhythm of the interaction is used as a reinforcement signal to le...
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...