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» Programmable Reinforcement Learning Agents
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AI
2002
Springer
13 years 8 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
GAMEON
2003
13 years 10 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
IJCAI
2007
13 years 10 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ATAL
2009
Springer
14 years 3 months ago
Integrating organizational control into multi-agent learning
Multi-Agent Reinforcement Learning (MARL) algorithms suffer from slow convergence and even divergence, especially in largescale systems. In this work, we develop an organization-b...
Chongjie Zhang, Sherief Abdallah, Victor R. Lesser
AAAI
2000
13 years 10 months ago
Inter-Layer Learning Towards Emergent Cooperative Behavior
As applications for artificially intelligent agents increase in complexity we can no longer rely on clever heuristics and hand-tuned behaviors to develop their programming. Even t...
Shawn Arseneau, Wei Sun, Changpeng Zhao, Jeremy R....