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CGF
2004
98views more  CGF 2004»
13 years 7 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
JVCA
2002
157views more  JVCA 2002»
13 years 7 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
TVCG
1998
129views more  TVCG 1998»
13 years 7 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...
TCSV
2002
92views more  TCSV 2002»
13 years 7 months ago
Super-resolution still and video reconstruction from MPEG-coded video
There are a number of useful methods for creating high-quality video or still images from a lower quality video source. The best of these involve motion compensating a number of vi...
Yucel Altunbasak, Andrew J. Patti, Russell M. Mers...
PRESENCE
2007
131views more  PRESENCE 2007»
13 years 7 months ago
The Benefit of Force Feedback in Surgery: Examination of Blunt Dissection
—Force feedback is widely assumed to enhance performance in robotic surgery, but its benefits have not yet been systematically assessed. In this study we examine the effects of f...
Christopher R. Wagner, Nicholas Stylopoulos, Patri...