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DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
RT
2004
Springer
14 years 1 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
ICRA
2003
IEEE
184views Robotics» more  ICRA 2003»
14 years 1 months ago
Trajectory planning for smooth transition of a biped robot
- This paper presents a third-order spline interpolation based trajectory planning method which is aiming to achieve smooth biped swing leg trajectory by reducing the instant veloc...
Zhe Tang, Changjiu Zhou, Zengqi Sun
SIGGRAPH
1993
ACM
13 years 12 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....