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EVOW
2009
Springer
15 years 9 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
TSE
1998
114views more  TSE 1998»
15 years 4 months ago
KLAIM: A Kernel Language for Agents Interaction and Mobility
—We investigate the issue of designing a kernel programming language for mobile computing and describe KLAIM, a language that supports a programming paradigm where processes, lik...
Rocco De Nicola, Gian Luigi Ferrari, Rosario Pugli...
GECCO
2007
Springer
213views Optimization» more  GECCO 2007»
15 years 10 months ago
Genetically programmed learning classifier system description and results
An agent population can be evolved in a complex environment to perform various tasks and optimize its job performance using Learning Classifier System (LCS) technology. Due to the...
Gregory Anthony Harrison, Eric W. Worden
AAAI
1996
15 years 5 months ago
Generating Multiple New Designs From a Sketch
We describe a program called SketchIT that transforms a single sketch of a mechanical device into multiple families of new designs. It represents each of these families with a &qu...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...
ATAL
2007
Springer
15 years 10 months ago
Aborting tasks in BDI agents
Intelligent agents that are intended to work in dynamic environments must be able to gracefully handle unsuccessful tasks and plans. In addition, such agents should be able to mak...
John Thangarajah, James Harland, David N. Morley, ...