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ATAL
2009
Springer
15 years 11 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
GECCO
2009
Springer
15 years 11 months ago
Evolution of team composition in multi-agent systems
Evolution of multi-agent teams has been shown to be an effective method of solving complex problems involving the exploration of an unknown problem space. These autonomous and het...
Joshua Rubini, Robert B. Heckendorn, Terence Soule
ATAL
2007
Springer
15 years 10 months ago
Winner determination for mixed multi-unit combinatorial auctions via petri nets
Mixed Multi-Unit Combinatorial Auctions (MMUCAs) allow agents to bid for bundles of goods to buy, goods to sell, and transformations of goods. In particular, MMUCAs offer a high ...
Andrea Giovannucci, Juan A. Rodríguez-Aguil...
AOSE
2005
Springer
15 years 10 months ago
Improving AOSE with an Enriched Modelling Framework
Many approaches and tools assist the various tasks required to develop a multi-agent system (MAS), yet there still remains a gap between the generation of MAS models and program co...
Richard Hill, Simon Polovina, Martin D. Beer
ICSOC
2004
Springer
15 years 9 months ago
Toward autonomic web services trust and selection
Emerging Web services standards enable the development of large-scale applications in open environments. In particular, they enable services to be dynamically bound. However, curr...
E. Michael Maximilien, Munindar P. Singh