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VL
2008
IEEE
113views Visual Languages» more  VL 2008»
14 years 2 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw
IEAAIE
2004
Springer
14 years 1 months ago
The Cognitive Controller: A Hybrid, Deliberative/Reactive Control Architecture for Autonomous Robots
Abstract. The Cognitive Controller (CoCo) is a new, three-tiered control architecture for autonomous agents that combines reactive and deliberative components. A behaviour-based re...
Faisal Qureshi, Demetri Terzopoulos, Ross Gillett
AAMAS
2002
Springer
13 years 7 months ago
Situated Cognition and the Role of Multi-agent Models in Explaining Language Structure
Abstract. How and where are the universal features of language specified? We consider language users as situated agents acting as conduits for the cultural transmission of language...
Henry Brighton, Simon Kirby, Kenny Smith
AIIDE
2007
13 years 10 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
DALT
2007
Springer
14 years 1 months ago
Composing High-Level Plans for Declarative Agent Programming
Abstract. Research on practical models of autonomous agents has largely focused on a procedural view of goal achievement. This allows for efficient implementations, but prevents an...
Felipe Rech Meneguzzi, Michael Luck