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ENTCS
2002
78views more  ENTCS 2002»
15 years 2 months ago
Separating concerns in a high-level component-based context
Building on the work of architectural description languages and aspect-oriented programming, we try to improve current visual component composition environments. In our , we intro...
Wim Vanderperren, Bart Wydaeghe
IJHPCA
2002
101views more  IJHPCA 2002»
15 years 2 months ago
SCALA: A Performance System For Scalable Computing
Lack of effective performance-evaluation environments is a major barrier to the broader use of high performance computing. Conventional performance environments are based on profi...
Xian-He Sun, Thomas Fahringer, Mario Pantano
CSCW
1998
ACM
15 years 2 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
PRESENCE
1998
112views more  PRESENCE 1998»
15 years 2 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
115
Voted
AUSAI
2010
Springer
15 years 1 months ago
Tuning Java to Run Interactive Multiagent Simulations over Jason
Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development...
Víctor Fernández-Bauset, Francisco G...