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ENTCS
2002
78views more  ENTCS 2002»
13 years 10 months ago
Separating concerns in a high-level component-based context
Building on the work of architectural description languages and aspect-oriented programming, we try to improve current visual component composition environments. In our , we intro...
Wim Vanderperren, Bart Wydaeghe
IJHPCA
2002
101views more  IJHPCA 2002»
13 years 10 months ago
SCALA: A Performance System For Scalable Computing
Lack of effective performance-evaluation environments is a major barrier to the broader use of high performance computing. Conventional performance environments are based on profi...
Xian-He Sun, Thomas Fahringer, Mario Pantano
CSCW
1998
ACM
13 years 10 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
PRESENCE
1998
112views more  PRESENCE 1998»
13 years 10 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
AUSAI
2010
Springer
13 years 9 months ago
Tuning Java to Run Interactive Multiagent Simulations over Jason
Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development...
Víctor Fernández-Bauset, Francisco G...